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“Am I all set for the exam? Have I prepared well enough? I wish there was some fun way to test if my basics are clear. I don’t wish to sit at my table staring at my study material anymore, yet I wish that there was something I could do to test myself. Is there anything that I can do without boring myself and getting over with the studies too?”

These are some common thoughts which float about in the minds of students during the review time before an exam. But the solution is right here! How about some digital games like crosswords coming to the rescue?

Well, crossword is merely a suggestion. It was the first thing that came to my mind. The possibilities are endless with role practicing, jumble; quiz etc. standing in the queue as well. The question is how effective are these techniques? Taking the point from various researches that have been held across the globe and significantly from my own personal experience, these fun games actually prove to be pretty helpful in the learning process.

For an instance you might forget the definition of some term you crammed two days back. But if you had confronted the same term in the crunch time of the crossword that you were taking some days back, then I guess there is little chance that it will skip your memory. This is a single argument that I have put forward so far. And I won’t be stopping anytime soon.

Students who believe that cramming a series of books is not their cup of tea tend to indulge in more non-conventional and equally effective methods of education such as digital games. The games from which you learn great amounts during the course of game are a blessing to such students.Moreover with the incorporation of games, the concept of levels increases efficiency of teaching. The fact is that with the progress that students are able to make in the game, the confidence levels of the students also increase greatly. Moreover, with the greater attention that the students give when it comes to games, the retention ability increases. There is no second thought to the point here that use of game reduces the boredom and repetition faced in class.

Evidently, gone are those days when digital games had limited exposure. With smartphones and computers becoming as common as air itself, students have easy access to the games. When a survey was conducted about how teachers learn about the games that they can use in their classes, the following results came up.

Clearly, teachers themselves are willingly getting involved in the process of interactive learning. The fact that the process is a boon for students is motivating the teachers to use these games in their teaching process. The scope is tremendous for this concept to flourish further.